Outlast 2 Multiplayer11/15/2020
There are even a few instances where enemies are set up to ambush and instantly kill you, totally deflating a close getaway.When you buy through links on our site, we may earn an affiliate commission.While it plays very similarly to the original, Outlast 2 takes its Christian themes into extremely uncomfortable and surprising territory, avoiding what could have been a familiar trek through cultish cliches.
Structurally, its a conventional first-person horror game, a string of tense stealth scenarios where you hide from monsters before they chase you through dense forests and flooded mines. The story is too opaque and a maddening amount of trial-and-error is needed to figure out most of the stealth sequences, but through it all, Outlast 2 is a train of depravity steered by a good old-fashioned fear of God. Your wife is quickly kidnapped by a cult, the genesis of which is fascinating, mostly told through discarded letters and environmental cues. But the details are hard to process when an entire village is actively hunting for you. Outlast 2 maintains such a relentless pace that theres almost no time to figure out whats really going on. Besides the vague story and some directed flashback sequences that feel like a detour, the slow progression through rural Arizona is layered with enough apocalyptic Christian imagery to be a complete journey. Expect to witness the best of the worst of the bible through some of the most shocking first-person scenes in games, period. Your vision flashes red with hard clank of a hammer coming down on metal, the sky is a dark shade of purple, and a man piggybacking on another man blathers on about how happy he is to see you. On that journey, youll need to sneak past roving packs of rural folks gone mad. Your camcorder is your only tool, used to see in the dark with its night vision mode and a microphone that detects sound wherever its pointed. Even without wit, persistence does the trick, as frustrating as it can be. Immoral compass Red Barrels commitment to building such a disorienting horror simulation is as admirable as it is annoying. Early on, I wandered the same cornfield for 30 minutes, crawling the perimeter and making several suicide runs to scope out the buildings for an exit. The way out was a short sprint not far from where the sequence begins, a quick hop over a pile of wood pallets piled next to the fence. The area was a wild goose chase killbox, built only to confuse. While the original Outlast could depend on the hospitals architectural pathways to direct the player, pulling off subtle signposting in an outdoor setting cant be as obvious without compromising the feeling of being lost and helpless. Red Barrels commitment to building such a disorienting horror simulation is as admirable as it is annoying. Subtle lighting casts trees and figures like paper silhouettes against muted backdrops, and convincing effects like the cameras depth of field and visual noise make the world look real at a glance. And when youre dashing through it, nearly out of battery while a man screams biblical verse and shoots fiery crossbow bolts past your head its both thrilling and nauseating, all propped up by an incredible soundtrack. But its a tower that topples often, leading to repeated attempts at trying to find a tiny hole in a huge fence, to figure out if the enemy can see me or not, or if I can grab a particular ledge to scramble away in time.
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